class FaintSymptom
FaintSymptom › SymptomBase
Members 4
private float m_Intensityprivate float m_FadeoutDurationprivate float m_Intervalprivate ref PPERequester_UnconEffects m_FaintEffectMethods 5
override void OnInit()override void SetParam(Param p)override void OnGetActivatedClient(PlayerBase player)References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnGetDeactivatedClient(PlayerBase player)only gets called once on an active Symptom that is being deactivated
References LogManager.IsSymptomLogEnable(), Debug.SymptomLog(), Class.ToString()
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, Class.ToString(), and SymptomBase.m_Playeroverride void OnDestructed()References CGame.IsDedicatedServer(), SymptomBase.OnDestructed(), PPERequesterBase.Stop()