class ConnectionDialogueSource
ConnectionDialogue › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void ConnectionDialogue()void ~ConnectionDialogue()Members 5
protected MultilineTextWidget m_Descriptionprotected ButtonWidget m_DisconnectBtnReferenced by Init(), OnClick(), OnFocus()
Show 4 more
, OnFocusLost(), OnInputDeviceChanged(), OnMouseEnter(), and OnMouseLeave()protected RichTextWidget m_DisconnectBtnLabelPLATFORM_CONSOLEprotected Widget m_ConsoleToolbarPLATFORM_CONSOLEMethods 12
override Widget Init()References Class.Cast(), Class.Cast(), WorkspaceWidget.CreateWidgets()
Show 16 more
, Widget.FindAnyWidget(), string.Format(), Input.GetCurrentInputDevice(), CGame.GetInput(), CGame.GetMission(), Mission.GetOnInputDeviceChanged(), InputUtils.GetRichtextButtonIconFromInputAction(), CGame.GetWorkspace(), ScriptInvoker.Insert(), OnInputDeviceChanged(), TextWidget.SetText(), InputUtils.ICON_SCALE_TOOLBAR, UIScriptedMenu.layoutRoot, m_ConsoleToolbar, m_DisconnectBtn, and m_DisconnectBtnLabelprotected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)PLATFORM_CONSOLEReferenced by Init()
protected void UpdateControlsElementVisibility()PLATFORM_CONSOLEReferences Input.GetCurrentInputDevice(), CGame.GetInput(), Input.IsEnabledMouseAndKeyboard()
Show 2 more
, Widget.Show(), and m_ConsoleToolbarReferenced by OnInputDeviceChanged()
override bool OnFocus(Widget w, int x, int y)PLATFORM_CONSOLEoverride bool OnFocusLost(Widget w, int x, int y)PLATFORM_CONSOLEoverride void OnShow()References MissionGameplay.AddActiveInputExcludes(), MissionGameplay.AddActiveInputRestriction(), Class.Cast()
Show 17 more
, GetDayZGame(), MissionGameplay.GetHud(), CGame.GetMission(), PPERequesterBank.GetRequester(), GetUApi(), DebugMonitor.Hide(), DebugMonitor.IsVisible(), UIScriptedMenu.OnShow(), DayZGame.SetConnectivityStatState(), SetFocus(), OnlineServices.SetMultiplayState(), Hud.ShowHud(), Hud.ShowQuickBar(), PPERequesterBase.Start(), UAInputAPI.SupressNextFrame(), MissionGameplay.m_DebugMonitor, and m_DebugMonitorHiddenoverride void OnHide()Hide debug monitor if it is shown
References Class.Cast(), GetDayZGame(), MissionGameplay.GetHud()
Show 13 more
, CGame.GetMission(), PPERequesterBank.GetRequester(), UIScriptedMenu.OnHide(), MissionGameplay.RemoveActiveInputExcludes(), MissionGameplay.RemoveActiveInputRestriction(), DayZGame.SetConnectivityStatState(), OnlineServices.SetMultiplayState(), DebugMonitor.Show(), Hud.ShowHud(), Hud.ShowQuickBar(), PPERequesterBase.Stop(), MissionGameplay.m_DebugMonitor, and m_DebugMonitorHiddenoverride void Update(float timeslice)Show debug monitor again if it was shown before
void CloseDialog()References ScriptCallQueue.Call(), UIManager.CloseMenu(), DayZGame.GetCallQueue()