class DebugMonitorSource
Constructors 1
void DebugMonitor()Referenced by MissionGameplay.CreateDebugMonitor()
Members 15
protected bool m_IsUsingKBMprivate Widget m_WidgetRootprivate TextWidget m_WindowLabelTextprivate TextWidget m_VersionValueprivate TextWidget m_HealthValueprivate TextWidget m_BloodValueprivate TextWidget m_DmgSourceValueprivate TextWidget m_MapTileValueprivate TextWidget m_PositionValueprivate TextWidget m_CopyPositionInfoprivate TextWidget m_FPSValueprivate TextWidget m_FPSMinValueprivate TextWidget m_FPSMaxValueprivate TextWidget m_FPSAvgValueprivate int m_FPSTextDefaultColorMethods 13
void Init()Referenced by MissionGameplay.CreateDebugMonitor()
void SetHealth(float value)Referenced by MissionGameplay.UpdateDebugMonitor()
void SetBlood(float value)Referenced by MissionGameplay.UpdateDebugMonitor()
void SetLastDamage(string value)Referenced by MissionGameplay.UpdateDebugMonitor()
Update the framerate values displayed within the debug monitor with new ones.
References SetFramerateText(), m_FPSAvgValue, m_FPSMaxValue
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, m_FPSMinValue, and m_FPSValueReferenced by MissionGameplay.UpdateDebugMonitor()
protected void SetFramerateText(TextWidget widget, float value)Sets the provided text `widget` to display framerate `value`. Formats and colors the widget according to the value.
References Math.Round(), Widget.SetColor(), TextWidget.SetTextFormat()
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, m_FPSTextDefaultColorReferenced by SetFramerate()
void SetPosition(vector value)References CalculateMapTile(), CGame.CopyToClipboard(), string.Format()
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, UAInputAPI.GetInputByID(), GetUApi(), UAInput.LocalPress(), TextWidget.SetText(), TextWidget.SetText(), TextWidget.SetText(), Class.ToString(), ToString(), m_CopyPositionInfo, m_IsUsingKBM, m_MapTileValue, and m_PositionValueReferenced by MissionGameplay.UpdateDebugMonitor()
void Show()void Hide()References GetTileFomFraction(), CGame.GetWorld(), World.GetWorldSize()
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, Math.InverseLerp(), and int.ToString()Referenced by SetPosition()
Referenced by CalculateMapTile()
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)References m_IsUsingKBM
bool IsVisible()Referenced by ConnectionDialogue.OnShow()