class CAContinuousFillPowerGeneratorSource
CAContinuousFillPowerGenerator › CAContinuousFill › CAContinuousBase › CABase
All members, including inherited
Constructors 1
Referenced by ActionFillGeneratorTankCB.CreateActionComponent()
Methods 3
override void Setup(ActionData action_data)References Class.Cast(), EntityAI.GetCompEM(), ComponentEnergyManager.GetEnergy()
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, ComponentEnergyManager.GetEnergyMax(), EntityAI.GetLiquidThroughputCoef(), EntityAI.GetLiquidThroughputCoef(), ActionTarget.GetObject(), ItemBase.GetQuantity(), Math.Min(), CAContinuousFill.m_AdjustedQuantityFilledPerSecond, CAContinuousFill.m_ItemQuantity, ActionData.m_MainItem, CAContinuousFill.m_QuantityFilledPerSecond, CAContinuousFill.m_SpentUnits, ActionData.m_Target, CAContinuousFill.m_TargetUnits, CAContinuousFill.m_TimeElpased, and Param1.param1override int Execute(ActionData action_data)References CalcAndSetQuantity(), Class.Cast(), DayZPlayerImplement.GetDeltaT()
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, PowerGeneratorBase.GetFuel(), PowerGeneratorBase.GetMaxFuel(), ActionTarget.GetObject(), CAContinuousBase.OnCompletePogress(), CAContinuousFill.m_AdjustedQuantityFilledPerSecond, CAContinuousFill.m_DefaultTimeStep, ActionData.m_Player, CAContinuousFill.m_SpentQuantity, CAContinuousFill.m_SpentQuantity_total, ActionData.m_Target, CAContinuousFill.m_TargetUnits, and CAContinuousFill.m_TimeElpasedoverride void CalcAndSetQuantity(ActionData action_data)Referenced by Execute()