class CAContinuousFillSource
CAContinuousFillPowerGenerator › CAContinuousFill › CAContinuousBase › CABase
All members, including inherited
Constructors 1
Referenced by ActionFillBottleBaseCB.CreateActionComponent()
Members 10
protected float m_TargetUnitsprotected float m_SpentQuantityReferenced by CalcAndSetQuantity(), Execute(), CAContinuousFillPowerGenerator.CalcAndSetQuantity()
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, CAContinuousFillPowerGenerator.Execute()protected float m_SpentQuantity_totalprotected float m_ItemQuantityprotected float m_AdjustedQuantityFilledPerSecondReferenced by Execute(), Setup(), CAContinuousFillPowerGenerator.Execute()
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, CAContinuousFillPowerGenerator.Setup()protected float m_QuantityFilledPerSecondReferenced by CAContinuousFill(), Setup(), CAContinuousFillPowerGenerator.CAContinuousFillPowerGenerator()
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, CAContinuousFillPowerGenerator.Setup()Referenced by CalcAndSetQuantity(), Setup(), CAContinuousFillPowerGenerator.CalcAndSetQuantity()
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, CAContinuousFillPowerGenerator.Setup()protected float m_TimeElpasedReferenced by Execute(), Setup(), CAContinuousFillPowerGenerator.Execute()
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, CAContinuousFillPowerGenerator.Setup()protected float m_DefaultTimeStep = 0.25protected int m_liquid_typeMethods 5
override void Setup(ActionData action_data)override int Execute(ActionData action_data)override int Cancel(ActionData action_data)override float GetProgress()void CalcAndSetQuantity(ActionData action_data)References Liquid.FillContainerEnviro(), CGame.IsServer(), CABase.SetACData()