class ActionGagTarget
ActionGagTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Methods 5
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)bool IsWearingMask(PlayerBase player)Referenced by ActionCondition()
override bool IsLockTargetOnUse()