class ActionCarDoorsOutside
ActionCarDoorsOutside › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Members 2
protected int m_CommandUIDPerCrewIdx[4]Referenced by FillCommandUIDPerCrewIdx()
protected bool m_IsOpening = trueMethods 6
override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Class.CastTo(), array.Count()
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, Object.GetActionComponentNameList(), Entity.GetAnimationPhase(), Transport.GetAnimSourceFromSelection(), ActionTarget.GetComponentIndex(), ActionTarget.GetObject(), ActionTarget.GetParent(), Transport.GetSeatIndexFromDoor(), Transport.IsAreaAtDoorFreeDiag(), ActionBase.IsInReach(), UAMaxDistances.DEFAULT, AnimatedActionBase.m_CommandUID, and m_IsOpeningoverride void OnStartServer(ActionData action_data)is in reach, should open the door
override void OnEndServer(ActionData action_data)References AnimatedActionBase.OnEndServer()
References m_CommandUIDPerCrewIdx