proto native void ChangeAnimSlotFPS(notnull IEntity ent, int slot, int fps) | | |
proto native void ChangeAnimSlotMask(notnull IEntity ent, int slot, float blendin, BoneMask mask) | | |
proto native int ClearAnimMask(notnull IEntity ent, int mask) | | |
proto vobject CreateXOB(int nsurfaces, int nverts[], int numindices[], string materials[]) | Dynamic MeshObject | |
proto native bool GetBoneLocalMatrix(notnull IEntity ent, int bone, vector mat[4]) | | |
proto native bool GetBoneMatrix(notnull IEntity ent, int bone, vector mat[4]) | | |
proto int GetObjectMaterials(vobject object, string materials[]) | | |
proto native int IsAnimSlotPlaying(notnull IEntity ent, int mask) | | |
proto native void SetAnimFrame(notnull IEntity ent, int slot, float frame) | | |
proto native void SetAnimMask(notnull IEntity ent, int mask) | | |
proto native void SetAnimSlot(notnull IEntity ent, int slot, vobject anim, float blendin, float blendout, BoneMask mask, int fps, AnimFlags flags) | | |
proto native void SetBone(notnull IEntity ent, int bone, vector angles, vector trans, float scale) | | |
proto native void SetBoneGlobal(notnull IEntity ent, int bone, vector mat[4]) | | |
proto native bool SetBoneMatrix(notnull IEntity ent, int bone, vector mat[4]) | | |
proto native bool SetMorphState(notnull IEntity ent, string morph, float value) | | |
proto void UpdateIndices(vobject obj, int surf, int indices[]) | | |
proto void UpdateVertsEx(notnull IEntity ent, int surf, vector verts[], float uv[]) | | |