DIFF

enum AnimFlagsSource

NameValue
ONCE

animation is played only once and then if freezes at the last frame. EntityEvent.ANIMEND is called

BLENDOUT

defaultne zustava animace pri prehravani a AF_ONCE po skonceni na posledni frame "zamrzla", dokud neni nahrazena jinou, nebo neni kanal vynulovan. Pokud se nastavi AF_BLENDOUT, postara se engine o vyhozeni animace sam a pro preblendovani pouzije hodnotu blendout. Pokud je odchycen EOnAnimEnd a byla zmenena animace na jinou, nebo byl kanal rucne vynulovan, tak se tato funkcnost neprovede.

USER

animation waits on the first frame. Frame is set by calling SetFrame()

RESET

forces animation to start from begining (including blending)

FORCEFPS

defaul framerate is from anim.def. If it is missing, parametr fps applies It is possible to use fps parameter even when the framerate is defined in the anim.def, is using this flag

NOANIMEND

EntityEvent.ANIMEND will not be called

NOANIMHOOKS

Animhooks will not be called