WeaponChamberFromAttMag.c
class WeaponChamberFromAttMagclass WeaponChamberFromAttMagOpenboltclass WeaponChamberFromAttMagOpenbolt_W4Tclass WeaponChamberFromInnerMagclass WeaponChamberFromAttMagOnExitclass WeaponEjectAndChamberFromAttMag
// load bullet from att mag (no anim)
class WeaponChamberFromAttMag extends WeaponStateBase
{
void WeaponChamberFromAttMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1)
{ }
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if(e)
{
int mi = m_weapon.GetCurrentMuzzle();
m_weapon.SetCharged(true);
m_weapon.SetWeaponOpen(false);
pushToChamberFromAttachedMagazine(m_weapon, mi);
}
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class WeaponChamberFromAttMagOpenbolt extends WeaponStateBase
{
void WeaponChamberFromAttMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1)
{ }
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if(e)
{
int mi = m_weapon.GetCurrentMuzzle();
m_weapon.SetCharged(true);
m_weapon.SetWeaponOpen(true);
pushToChamberFromAttachedMagazine(m_weapon, mi);
}
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class WeaponChamberFromAttMagOpenbolt_W4T extends WeaponChamberFromAttMagOpenbolt
{
override bool IsWaitingForActionFinish()
{
return true;
}
}
// load bullet from att mag (no anim)
class WeaponChamberFromInnerMag extends WeaponStateBase
{
void WeaponChamberFromInnerMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1)
{ }
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if (e)
{
int mi = m_weapon.GetCurrentMuzzle();
pushToChamberFromInnerMagazine(m_weapon, mi);
}
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
// load bullet from att mag (no anim)
class WeaponChamberFromAttMagOnExit extends WeaponStateBase
{
void WeaponChamberFromAttMagOnExit (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1)
{ }
override void OnExit (WeaponEventBase e)
{
int mi = m_weapon.GetCurrentMuzzle();
pushToChamberFromAttachedMagazine(m_weapon, mi);
super.OnExit(e);
}
};
// load bullet from att mag (no anim)
class WeaponEjectAndChamberFromAttMag extends WeaponEjectAllMuzzles
{
void WeaponEjectAndChamberFromAttMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1)
{ }
override void OnExit (WeaponEventBase e)
{
if (e)
{
int mi = m_weapon.GetCurrentMuzzle();
pushToChamberFromAttachedMagazine(m_weapon, mi);
}
super.OnExit(e);
}
override void OnAbort (WeaponEventBase e)
{
if (e)
{
int mi = m_weapon.GetCurrentMuzzle();
pushToChamberFromAttachedMagazine(m_weapon, mi);
}
super.OnAbort(e);
}
};