class RenderTargetGAME_TEMPLATESource
RenderTarget › GenericEntity › IEntity › Managed
All members, including inherited
Constructors 2
void RenderTarget(IEntitySource src, IEntity parent)GAME_TEMPLATEvoid ~RenderTarget()GAME_TEMPLATEReferences m_RenderWidget
Members 10
int CameraIndexGAME_TEMPLATEReferenced by Init()
Referenced by Init()
Referenced by Init()
float WidthGAME_TEMPLATEReferenced by Init()
float HeightGAME_TEMPLATEReferenced by Init()
int SortGAME_TEMPLATEReferenced by Init()
int AutoInitGAME_TEMPLATEReferenced by RenderTarget()
bool ForceCreationGAME_TEMPLATEReferenced by Init()
bool m_Show = trueGAME_TEMPLATEwhen autoinit, wait with showing the render target after all entities are created (EOnInit)
ref RenderTargetWidget m_RenderWidgetGAME_TEMPLATEMethods 2
void Init()GAME_TEMPLATEReferences Class.CastTo(), WorkspaceWidget.CreateWidget(), GetScreenSize()
Show 13 more
, CGame.GetWorkspace(), Game.GetWorldEntity(), SetWidgetWorld(), Widget.Show(), CameraIndex, ForceCreation, Height, m_RenderWidget, m_Show, Sort, Width, X, and YReferenced by RenderTarget()
override void EOnInit(IEntity other, int extra)GAME_TEMPLATE