DIFF

class RenderTargetGAME_TEMPLATESource

RenderTarget GenericEntity IEntity Managed

All members, including inherited

Constructors 2

void RenderTarget(IEntitySource src, IEntity parent)GAME_TEMPLATE
References Init(), IEntity.SetEventMask(), IEntity.SetFlags()
Show 2 more, AutoInit, and m_Show
void ~RenderTarget()GAME_TEMPLATE
References m_RenderWidget

Members 10

int CameraIndexGAME_TEMPLATE
Referenced by Init()
Referenced by Init()
Referenced by Init()
Referenced by Init()
Referenced by Init()
Referenced by Init()
Referenced by RenderTarget()
bool ForceCreationGAME_TEMPLATE
Referenced by Init()
bool m_Show = trueGAME_TEMPLATE

when autoinit, wait with showing the render target after all entities are created (EOnInit)

Referenced by EOnInit(), Init(), and RenderTarget()
Referenced by ~RenderTarget(), EOnInit(), and Init()

Methods 2

override void EOnInit(IEntity other, int extra)GAME_TEMPLATE