DIFF

class RemotePlayerDamageDebugSource

Constructors 1

void RemotePlayerDamageDebug(PlayerBase player)
References m_Player

Constants 1

const int MAX_DAMAGE_RECORDS = 5
Referenced by AddDamage()

Members 3

bool m_ChangedSinceSerialization
Referenced by AddDamage(), and Serialize()
ref array<ref DamageData> m_DamageList = new array<ref DamageData>
Referenced by AddDamage(), Debug(), Get()
Show 2 more, GetReversed(), and InsertDamageObject()

Methods 7

void AddDamage(float value_global, float value_blood, float value_shock)
void InsertDamageObject(DamageData damage_object)
void Get(array<ref DamageData> damage_list)
References array.Count(), array.Get(), array.Insert()
Show 1 more, m_DamageList
void Serialize(array<ref RemotePlayerDamageDebug> list)