class RemotePlayerDamageDebugSource
Constructors 1
void RemotePlayerDamageDebug(PlayerBase player)References m_Player
Referenced by PluginRemotePlayerDebugServer.OnDamageEvent()
Constants 1
const int MAX_DAMAGE_RECORDS = 5Referenced by AddDamage()
Members 3
PlayerBase m_Playerbool m_ChangedSinceSerializationref array<ref DamageData> m_DamageList = new array<ref DamageData>Methods 7
References array.Count(), new DamageData(), array.InsertAt()
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, array.RemoveOrdered(), m_ChangedSinceSerialization, m_DamageList, and MAX_DAMAGE_RECORDSReferenced by PluginRemotePlayerDebugServer.OnDamageEvent()
void InsertDamageObject(DamageData damage_object)Referenced by PluginRemotePlayerDebugClient.MergeDamage()
PlayerBase GetPlayer()References m_Player
Referenced by PluginRemotePlayerDebugClient.MergeDamage(), and PluginRemotePlayerDebugClient.OnRPC()
void Get(array<ref DamageData> damage_list)void GetReversed(array<ref DamageData> damage_list)void Serialize(array<ref RemotePlayerDamageDebug> list)void Debug()References array.Count(), array.Get(), PrintString()
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, ToString(), Class.ToString(), m_DamageList, and m_PlayerReferenced by PluginRemotePlayerDebugClient.DebugDamage(), and PluginRemotePlayerDebugClient.OnRPC()