class RebuildingSpawnerDIAG_DEVELOPER
Members 11
static PlayerBase m_PlayerDIAG_DEVELOPERReferenced by StartRebuildablesSpawning()
static EntityAI m_RebuidableDIAG_DEVELOPERReferenced by ProcessRebuildablesSpawning(), SpawnAndRebuildAllParts(), StartRebuildablesSpawning()
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, StopRebuildablesSpawning()static ref array<string> m_AllRebuildableTypesDIAG_DEVELOPERstatic ref array<string> m_RebuildableTypesUsed = {}DIAG_DEVELOPERstatic float m_Delay = 3000.0DIAG_DEVELOPERms
static int m_LastIdx = -1DIAG_DEVELOPERstatic bool m_IsSpawnedDIAG_DEVELOPERstatic bool m_LoopDIAG_DEVELOPERstatic vector m_SpawnPosDIAG_DEVELOPERstatic int m_DbgLockCounterDIAG_DEVELOPERReferenced by RebuildAllWoodenPartsFiltered()
Methods 6
static void StartRebuildablesSpawning(bool loop = false, array<string> overrides = null)DIAG_DEVELOPERReferences ScriptCallQueue.CallLater(), Class.Cast(), array.Copy()
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, EntityAI.DeleteSafe(), DayZGame.GetCallQueue(), Object.GetDirection(), CGame.GetPlayer(), CGame.GetPlayerByIndex(), Object.GetPosition(), InitAllRebuildableTypes(), CGame.IsDedicatedServer(), StopRebuildablesSpawning(), m_AllRebuildableTypes, m_Delay, m_Dist, m_LastIdx, m_Loop, m_Player, m_Rebuidable, m_RebuildableTypesUsed, and m_SpawnPosstatic void StopRebuildablesSpawning()DIAG_DEVELOPERReferences EntityAI.DeleteSafe(), DayZGame.GetCallQueue(), ScriptCallQueue.Remove()
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, m_RebuidableReferenced by StartRebuildablesSpawning()
protected static void InitAllRebuildableTypes()DIAG_DEVELOPERReferences CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount(), CGame.ConfigIsExisting()
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, array.Insert(), CGame.IsKindOf(), and m_AllRebuildableTypesReferenced by StartRebuildablesSpawning()
protected static void ProcessRebuildablesSpawning()DIAG_DEVELOPERReferences ScriptCallQueue.CallLater(), array.Count(), EntityAI.DeleteSafe()
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, DayZGame.GetCallQueue(), SpawnAndRebuildAllParts(), m_Delay, m_LastIdx, m_Loop, m_Rebuidable, and m_RebuildableTypesUsedprotected static void SpawnAndRebuildAllParts(string type)DIAG_DEVELOPERReferenced by ProcessRebuildablesSpawning()
static void RebuildAllWoodenPartsFiltered(ConstructionBase con, EntityAI ent)DIAG_DEVELOPERReferences ConstructionBase.BuildPartServerEx(), Class.CastTo(), string.Contains()
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, GameInventory.CreateAttachmentEx(), GameInventory.FindAttachment(), string.Format(), GetCLIParam(), ConstructionBase.GetConstructionPartArray(), EntityAI.GetInventory(), ConstructionPart.GetPartName(), InventorySlots.GetSlotIdFromString(), ConstructionBase.HasConflictPart(), ConstructionBase.HasRequiredPart(), string.IndexOf(), array.Insert(), array.Insert(), array.Insert(), array.Insert(), array.Insert(), ConstructionPart.IsUtilityPart(), DigitalCodeLock.OnDebugSpawn(), string.Substring(), string.ToInt(), new TStringArray(), and m_DbgLockCounterReferenced by ConstructionBase.EEInitConstruction()