class PaintItemSource
Methods 3
static void Paint(ItemBase item_tool, ItemBase item_target, string base_name, PlayerBase player, float specialty_weight = 0)WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one
Referenced by PaintAK101.Do(), PaintAK10130Mag.Do(), PaintAK74.Do()
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, PaintAK7430Mag.Do(), PaintAKFoldingBttstck.Do(), PaintAKMDrumMag.Do(), PaintAKMPalm30Mag.Do(), PaintAKPlasticBttstck.Do(), PaintAKRailHndgrd.Do(), PaintAKS74U.Do(), PaintAKS74UBttstck.Do(), PaintB95.Do(), PaintBallisticHelmet.Do(), PaintCMAG10.Do(), PaintCMAG20.Do(), PaintCMAG30.Do(), PaintCMAG40.Do(), PaintCz527.Do(), PaintDarkMotohelmet.Do(), PaintFirefighterAxe.Do(), PaintGhillieAttGreen.Do(), PaintGhillieBushragGreen.Do(), PaintGhillieHoodBlack.Do(), PaintGhillieHoodGreen.Do(), PaintGhillieSuitBlack.Do(), PaintGorkaHelmet.Do(), PaintGorkaHelmetComplete.Do(), PaintM4A1.Do(), PaintM4CQBBttstck.Do(), PaintM4MPBttstck.Do(), PaintM4MPHndgrd.Do(), PaintM4OEBttstck.Do(), PaintM4PlasticHndgrd.Do(), PaintM4RISHndgrd.Do(), PaintMosin.Do(), PaintMotohelmet.Do(), PaintRuger1022.Do(), PaintSawedoffMosin.Do(), PaintSKS.Do(), and PaintZSh3PilotHelmet.Do()Referenced by PaintAK101.CanDo(), PaintAK10130Mag.CanDo(), PaintAK74.CanDo()
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, PaintAK7430Mag.CanDo(), PaintAKFoldingBttstck.CanDo(), PaintAKMDrumMag.CanDo(), PaintAKMPalm30Mag.CanDo(), PaintAKPlasticBttstck.CanDo(), PaintAKRailHndgrd.CanDo(), PaintAKS74U.CanDo(), PaintAKS74UBttstck.CanDo(), PaintB95.CanDo(), PaintBallisticHelmet.CanDo(), PaintCMAG10.CanDo(), PaintCMAG20.CanDo(), PaintCMAG30.CanDo(), PaintCMAG40.CanDo(), PaintCz527.CanDo(), PaintDarkMotohelmet.CanDo(), PaintFirefighterAxe.CanDo(), PaintGorkaHelmet.CanDo(), PaintGorkaHelmetComplete.CanDo(), PaintM4A1.CanDo(), PaintM4CQBBttstck.CanDo(), PaintM4MPBttstck.CanDo(), PaintM4MPHndgrd.CanDo(), PaintM4OEBttstck.CanDo(), PaintM4PlasticHndgrd.CanDo(), PaintM4RISHndgrd.CanDo(), PaintMosin.CanDo(), PaintMotohelmet.CanDo(), PaintRuger1022.CanDo(), PaintSawedoffMosin.CanDo(), PaintSKS.CanDo(), and PaintZSh3PilotHelmet.CanDo()static void SwitchItems(EntityAI old_item, string new_item, PlayerBase player)Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'
Referenced by Paint()