class PPERequester_HMPGhostsSource
PPERequester_HMPGhosts › PPERequester_GameplayBase › PPERequesterBase
All members, including inherited
Members 10
protected bool m_PulseActiveprotected float m_PulseProgressprotected bool m_Stoppingprotected bool m_StopNextprotected float m_FadeOutTimeTargetprotected float m_FadingTimeElapsedprotected float m_FadingProgressprotected float m_ElapsedTimeMethods 8
override protected void OnStart(Param par = null)References PPERequesterBase.OnStart(), PPERequesterBase.SetTargetValueColor(), PPERequesterBase.SetTargetValueFloat()
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, PPEGhost.L_1_HMP, PPEGhost.L_4_HMP, PPEGhost.L_5_HMP, PPEGhost.L_6_HMP, PPEGhost.L_7_HMP, PPEGhost.L_8_HMP, PPEGhost.L_9_HMP, m_ColorMod, m_ElapsedTime, m_FadingProgress, m_FadingTimeElapsed, m_StopNext, m_Stopping, PPEGhost.PARAM_GHOST_COLOR_MOD, PPEGhost.PARAM_GHOST_OFFSET_X, PPEGhost.PARAM_GHOST_OFFSET_Y, PPEGhost.PARAM_GHOST_SCALE_X, PPEGhost.PARAM_GHOST_SCALE_Y, PPEGhost.PARAM_NOISE_SCALE_X, and PPEGhost.PARAM_NOISE_SCALE_Yoverride protected void OnUpdate(float delta)References PPERequesterBase.OnUpdate(), ProcessSimulation(), PPERequesterBase.SetRequesterUpdating()
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, PPERequesterBase.Stop(), PPERequesterBase.m_IsRunning, and m_StopNextprotected void ProcessSimulation(float delta)References Math.Cos(), Math.Lerp(), ProcessFading()
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, ReSampleChannels(), SampleChannels(), PPERequesterBase.SetTargetValueColor(), PPERequesterBase.SetTargetValueFloat(), Math.Sin(), PPEGhost.L_1_HMP, PPEGhost.L_2_HMP, PPEGhost.L_3_HMP, m_ChannelWeights, m_ElapsedTime, m_PulseActive, m_PulseProgress, m_Stopping, PPEGhost.PARAM_NOISE_CHANNEL_WEIGHT, PPEGhost.PARAM_NOISE_OFFSET_X, PPEGhost.PARAM_NOISE_OFFSET_Y, PPEGhost.PARAM_NOISE_REMAP_HI, and PPEGhost.PARAM_NOISE_REMAP_LOReferenced by OnUpdate()
protected void SampleChannels(float time)Referenced by ProcessSimulation()
protected void ReSampleChannels(float time)References Math.Clamp(), Math.Lerp(), Math.Sin()
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, m_ChannelWeights, m_FadingProgress, m_PulseProgress, and Math.PIReferenced by ProcessSimulation()
protected void ProcessFading(float delta)Referenced by ProcessSimulation()
void SetPulseProgress(float progress)Referenced by HMP3Symptom.OnUpdateClient()
void FadeOutEffect(float targetTime)Referenced by HMP3Symptom.OnGetDeactivatedClient()