class PPEFilmGrainSource
PPEFilmGrain › PPEClassBase
All members, including inherited
Be advised, for this to take any effect, 'g_Game.NightVissionLightParams' needs to have non-zero 'noiseIntensity' parameter. /note set by 'PPELightIntensityParamsNative.PARAM_NOISE_MULT' currently
Constants 13
static const int PARAM_INTENSITY = 0Referenced by RegisterMaterialParameters()
static const int PARAM_SHARPNESS = 1static const int PARAM_GRAINSIZE = 2static const int PARAM_INTENSITYX0 = 3Referenced by RegisterMaterialParameters()
static const int PARAM_INTENSITYX1 = 4Referenced by RegisterMaterialParameters()
static const int PARAM_MONOCHROMATIC = 5Referenced by RegisterMaterialParameters()
static const int PARAM_SIMPLE = 6Referenced by RegisterMaterialParameters()
static const int PARAM_DISTORT = 7Referenced by RegisterMaterialParameters()
static const int PARAM_FREQUENCY = 8Referenced by RegisterMaterialParameters()
static const int L_1_NVG = 100Referenced by PPERequester_CameraNV.SetNVMode()
static const int L_1_TOXIC_TINT = 200Referenced by PPERequester_ContaminatedAreaTint.OnStart(), and PPERequester_SpookyAreaTint.OnStart()
static const int L_2_NVG = 100Referenced by PPERequester_CameraNV.SetNVMode()
static const int L_2_TOXIC_TINT = 200Referenced by PPERequester_ContaminatedAreaTint.OnStart(), and PPERequester_SpookyAreaTint.OnStart()
Methods 3
override int GetPostProcessEffectID()override string GetDefaultMaterialPath()override void RegisterMaterialParameters()