class PPELightIntensityParamsNative
PPELightIntensityParamsNative › PPEClassBase
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and filmgrain noise intensity (multiplier)
Constants 7
static const int PARAM_LIGHT_MULT = 0static const int PARAM_NOISE_MULT = 1static const int L_0_SANDSTORM = 50static const int L_0_NVG = 100static const int L_0_TOXIC_TINT = 200static const int L_1_NVG = 100static const int L_1_TOXIC_TINT = 200Methods 4
override int GetPostProcessEffectID()override void RegisterMaterialParameters()override void ApplyValueChanges()References array.Clear(), array.Count(), SetFinalParameterValue()
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, PPEClassBase.m_UpdatedParametersoverride void SetFinalParameterValue(int parameter_idx)Overriden to handle the specific exception
Referenced by ApplyValueChanges()