class MeleeTargetSettingsSource
Constructors 1
void MeleeTargetSettings(vector coneOrigin, float coneLength, float coneHalfAngle, float coneMinHeight, float coneMaxHeight, vector rayStart, vector dir, float maxDist, EntityAI pToIgnore, array<typename> targetableObjects)References Math.Atan2(), Math3D.ConePoints(), vector.Normalize()
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, Math.SqrFloat(), Attacker, ConeHalfAngle, ConeHalfAngleRad, ConeLeftPoint, ConeLength, ConeMaxHeight, ConeMinHeight, ConeOrigin, ConeRightPoint, Math.DEG2RAD, Dir, MaxDist, RayEnd, RayStart, TargetableObjects, and XZDirReferenced by DayZPlayerImplementMeleeCombat.TargetSelection()
Members 15
vector ConeOriginfloat ConeLengthfloat ConeHalfAnglefloat ConeHalfAngleRadfloat ConeMinHeightfloat ConeMaxHeightvector ConeLeftPointvector ConeRightPointvector RayStartvector RayEndvector Dirvector XZDirfloat MaxDistEntityAI Attacker