DIFF

class MeleeTargetSettingsSource

Constructors 1

void MeleeTargetSettings(vector coneOrigin, float coneLength, float coneHalfAngle, float coneMinHeight, float coneMaxHeight, vector rayStart, vector dir, float maxDist, EntityAI pToIgnore, array<typename> targetableObjects)

Members 15

ref array<typename> TargetableObjects