class InventoryValidation
Members 5
bool m_IsJuncture = falseReferenced by DayZPlayerInventory.ExecuteHandEventCommandClient(), DayZPlayerInventory.ExecuteHandEventCommandRemote(), DayZPlayerInventory.ExecuteHandEventCommandServer()
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, DayZPlayerInventory.ProcessInputData(), DayZPlayerInventory.ValidateDestroy(), DayZPlayerInventory.ValidateHandEvent(), DayZPlayerInventory.ValidateInventoryCommandServer(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSyncMove(), HandEventDrop.CanPerformEventEx(), HandEventDrop.CheckRequestEx(), and IsAuthoritative()bool m_IsRemote = falseReferenced by DayZPlayerInventory.ExecuteHandEventCommandClient(), DayZPlayerInventory.ExecuteHandEventCommandRemote(), DayZPlayerInventory.ExecuteHandEventCommandServer()
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, DayZPlayerInventory.ProcessInputData(), DayZPlayerInventory.ValidateDestroy(), DayZPlayerInventory.ValidateHandEvent(), DayZPlayerInventory.ValidateInventoryCommandServer(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSyncMove(), HandEventBase.CheckRequestEx(), HandEventDrop.CanPerformEventEx(), and IsAuthoritative()InventoryValidationResult m_Result = InventoryValidationResult.FAILEDReferenced by DayZPlayerInventory.ProcessInputData(), DayZPlayerInventory.ValidateDestroy(), DayZPlayerInventory.ValidateHandEvent()
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, DayZPlayerInventory.ValidateHandEventServer(), DayZPlayerInventory.ValidateInventoryCommandServer(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSwapServer(), DayZPlayerInventory.ValidateSyncMove(), DayZPlayerInventory.ValidateSyncMoveServer(), and HumanInventory.ValidateUserReservationCancel()InventoryValidationReason m_Reason = InventoryValidationReason.UNKNOWNReferenced by DayZPlayerInventory.HandEvent(), DayZPlayerInventory.ProcessInputData(), DayZPlayerInventory.ValidateHandEvent()
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, DayZPlayerInventory.ValidateHandEventServer(), DayZPlayerInventory.ValidateInventoryCommandServer(), DayZPlayerInventory.ValidateSwap(), DayZPlayerInventory.ValidateSwapServer(), DayZPlayerInventory.ValidateSyncMove(), DayZPlayerInventory.ValidateSyncMoveServer(), and HandEventDrop.CheckRequestEx()InventoryMode m_Mode = InventoryMode.JUNCTUREMethods 1
bool IsAuthoritative()