class HandsPreviewSource
HandsPreview › Container › LayoutHolder › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 2
void HandsPreview(LayoutHolder parent)References Man.GetOnItemAddedToHands(), Man.GetOnItemRemovedFromHands(), CGame.GetPlayer()
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, ScriptInvoker.Insert(), and ScriptInvoker.Insert()Referenced by HandsContainer.HandsContainer()
void ~HandsPreview()References Man.GetOnItemAddedToHands(), Man.GetOnItemRemovedFromHands(), CGame.GetPlayer()
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, ScriptInvoker.Remove(), and ScriptInvoker.Remove()Members 4
protected ref Icon m_IconReferenced by CreateNewIcon(), GetIcon(), RefreshQuantity()
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, RemoveItem(), SetDefaultFocus(), SetLastFocus(), Unfocus(), and UpdateInterval()protected EntityAI m_AttachmentsInitializedReferenced by DeleteIcon()
protected float m_IconSizeprotected ItemBase m_ItemReferenced by CreateNewIcon(), GetFocusedItem(), RemoveItem()
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, Select(), and SelectItem()Methods 14
void RefreshQuantity(EntityAI m_Item_to_refresh)Icon GetIcon()References m_Icon
Referenced by Attachments.Combine(), PlayerContainer.Combine(), and VicinitySlotsContainer.Combine()
override void SetDefaultFocus(bool while_micromanagment_mode = false)override void SetLastFocus()override void Unfocus()override void SetLayoutName()override void UpdateInterval()void CreateNewIcon(ItemBase item)References ARGB(), Class.Cast(), Class.Cast()
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, Icon.FullScreen(), GameInventory.GetCargo(), Object.GetDisplayName(), HandsContainer.GetHeader(), Inventory.GetInstance(), EntityAI.GetInventory(), Widget.GetParent(), Widget.GetParent(), Widget.GetParent(), Widget.GetParent(), LayoutHolder.GetParent(), LayoutHolder.GetRootWidget(), Widget.GetScreenSize(), new Icon(), Icon.Init(), Icon.Refresh(), LayoutHolder.Refresh(), Widget.SetColor(), Header.SetName(), HandsContainer.ShowAtt(), string.ToUpper(), Inventory.UpdateConsoleToolbar(), m_Icon, m_IconSize, m_Item, LayoutHolder.m_Parent, and LayoutHolder.m_RootWidgetReferenced by HandsContainer.HandsContainer()
void DeleteIcon()override bool SelectItem()override bool Select()References HumanInventory.CanAddEntityInHands(), GameInventory.CanRemoveEntity(), GameInventory.CanRemoveEntity()