class DayZCreatureAnimScriptDebugSource
Constants 1
const int m_iMaxAnimEventsCount = 50Referenced by OnAnimationEvent()
Members 4
ref array<ref DayZCreatureAnimScriptDebugAnimEventData> m_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>ref array<ref DayZCreatureAnimScriptDebugAnimPredictionData> m_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>ref array<ref DayZCreatureAnimScriptDebugAnimTagData> m_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>Referenced by OnAnimationEventsStart(), OnAnimationTag(), and PluginDayZCreatureAIDebug.OnGUI_AnimEvents()
Methods 18
proto native void SetCreature(DayZCreature creature)Referenced by PluginDayZCreatureAIDebug.InitDebugObject()
proto native int GetVariableCount()Referenced by PluginDayZCreatureAIDebug.GetStrValue()
Referenced by PluginDayZCreatureAIDebug.GetStrValue()
Referenced by PluginDayZCreatureAIDebug.GetStrValue()
Referenced by PluginDayZCreatureAIDebug.SetValueInt()
Referenced by PluginDayZCreatureAIDebug.SetValueFloat()
Referenced by PluginDayZCreatureAIDebug.SetValueBool()
proto native int GetCommandCount()Referenced by PluginDayZCreatureAIDebug.OnGUI_CommandsEdit()
Referenced by PluginDayZCreatureAIDebug.ActivateCommand()
void OnAnimationEventsStart()References array.Count(), new DayZCreatureAnimScriptDebugAnimEventData(), array.Find()
Show 6 more
, GetWorldTime(), array.InsertAt(), array.Remove(), m_AnimEvents, m_EventsFilter, and m_iMaxAnimEventsCountvoid OnAnimationPrediction(string predName)void OnAnimationTag(string tagName)