class DayZCreatureAITypeSource
DayZCreatureAIType › DayZCreatureType › EntityAIType › EntityType
Derived classes
All members, including inherited
Constructors 1
void DayZCreatureAIType()Members 10
string m_CfgPathReferenced by DayZCreatureAIType()
string m_AnimEventsCfgPathReferenced by DayZCreatureAIType(), LoadAnimDamageEvents(), LoadAnimSoundEvents()
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, LoadAnimSoundVoiceEvents(), and LoadAnimStepEvents()private ref map<int, ref AnimSoundEvent> m_AnimSoundEventsprivate ref map<int, ref AnimStepEvent> m_AnimStepEventsprivate ref map<int, ref AnimSoundVoiceEvent> m_AnimSoundVoiceEventsprivate ref map<int, ref AnimDamageEvent> m_AnimDamageEventsref array<ref AnimSoundEvent> m_animSoundEventsDEPRECATED
ref array<ref AnimStepEvent> m_animStepEventsref array<ref AnimSoundVoiceEvent> m_animSoundVoiceEventsref array<ref AnimDamageEvent> m_animDamageEventsMethods 9
void LoadAnimSoundEvents()References new AnimSoundEvent(), CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount()
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, AnimSoundEvent.IsValid(), map.Set(), m_AnimEventsCfgPath, m_AnimSoundEvents, and AnimSoundEvent.m_iIDReferenced by LoadParams()
void LoadAnimSoundVoiceEvents()Referenced by LoadParams()
void LoadAnimStepEvents()References new AnimStepEvent(), CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount()
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, map.Set(), m_AnimEventsCfgPath, m_AnimStepEvents, and AnimStepEvent.m_iIDReferenced by LoadParams()
void LoadAnimDamageEvents()References new AnimDamageEvent(), CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount()
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, map.Set(), m_AnimDamageEvents, m_AnimEventsCfgPath, and AnimDamageEvent.m_iIDReferenced by LoadParams()
private void LoadParams()References LoadAnimDamageEvents(), LoadAnimSoundEvents(), LoadAnimSoundVoiceEvents()
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, LoadAnimStepEvents()Referenced by DayZCreatureAIType()
AnimStepEvent GetStepEvent(int event_id)Referenced by DayZCreatureAI.OnStepEvent()
AnimSoundEvent GetSoundEvent(int event_id)Referenced by DayZCreatureAI.OnSoundEvent()
AnimSoundVoiceEvent GetSoundVoiceEvent(int event_id)AnimDamageEvent GetDamageEvent(int event_id)Referenced by DayZCreatureAI.OnDamageEvent()