class CraftTannedLeatherSource
CraftTannedLeather › RecipeBase
All members, including inherited
Members 1
float m_PercentageUsed = 0.05Variable used to define relative quantity of Lime used when crafting tanned leather
Methods 3
override void Init()References RecipeBase.InsertIngredient(), RecipeBase.m_AnimationLength, RecipeBase.m_AnywhereInInventory
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, RecipeBase.m_IngredientAddHealth, RecipeBase.m_IngredientAddQuantity, RecipeBase.m_IngredientDestroy, RecipeBase.m_IngredientSetHealth, RecipeBase.m_IngredientUseSoftSkills, RecipeBase.m_IsInstaRecipe, RecipeBase.m_MaxDamageIngredient, RecipeBase.m_MaxQuantityIngredient, RecipeBase.m_MinDamageIngredient, RecipeBase.m_MinQuantityIngredient, RecipeBase.m_Name, and RecipeBase.m_Specialtyoverride bool CanDo(ItemBase ingredients[], PlayerBase player)References Class.Cast(), Math.Clamp(), Object.ConfigGetFloat()
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, Object.GetHealthLevel(), ItemBase.GetQuantity(), ItemBase.GetQuantityMax(), m_PercentageUsed, and float.MAXoverride void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight)