class ContentDLC
ContentDLC is for query installed DLC (only as entitlement keys, not content)
Methods 11
proto void Subscribe(func fnc)Subscribe to changes: void() OR void(EDLCId) OR void(EDLCId,EDLCChange)
proto void Unsubscribe(func fnc)Check if a DLC ID is valid
For getting current entitlements on device (console). Could be called after any entitlement change or before accessing locked content.
dlcIdList- through this list is returned all installed DLC with valid license for current user
Returns: count of installed and valid DLCs.
dlcId- ID of DLC
Returns: current state of availability of dlc. Only DLC with valid license which has been installed returns true.
dlcId- ID of DLC
Returns: state of mount of DLC on console/device for current user (a DLC must be in the mounted state to use it)
dlcId- ID of DLC
Returns: attempt to use a DLC, DLC needs to be installed and mounted, tries to mount if possible
Opens the platform store page for the DLC. The player is expected to be informed about the missing DLC before this is called.
dlcId- ID of DLC
Returns: true when the store page was opened
dlcId- ID of DLC
Returns: localized name of the DLC, placeholder text for an unknown DLC
bool OwnsAllDLC()