class CAContinuousTimeCookingSource
CAContinuousTimeCooking › CAContinuousBase › CABase
All members, including inherited
Constructors 1
void CAContinuousTimeCooking(float cooking_update_time)References m_CookingUpdateTime
Referenced by ActionCookOnStickCB.CreateActionComponent()
Constants 1
Members 12
protected float m_LocalTimeElpasedprotected float m_TimeElapsedprotected float m_AdjustedTimeToCookprotected Edible_Base m_ItemToCookprotected float m_CookingUpdateTimeMethods 3
override void Setup(ActionData action_data)References Class.Cast(), FireplaceBase.GetCookingProcess(), FoodStage.GetCookingTime()
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, Cooking.GetFoodOnStick(), Edible_Base.GetFoodStage(), Cooking.GetMinTempToCook(), ActionTarget.GetObject(), Cooking.GetTimeToCook(), m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, ActionData.m_MainItem, m_MinTempToCook, m_SpentUnits, ActionData.m_Target, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, m_TimeToCook, and Param1.param1Referenced by Execute()
override int Execute(ActionData action_data)References Cooking.CookOnStick(), Object.DecreaseHealth(), CGame.GetAnalyticsClient()
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, FoodStage.GetCookingTime(), DayZPlayerImplement.GetDeltaT(), Edible_Base.GetFoodStage(), FoodStage.GetFoodStageType(), EntityAI.GetTemperature(), Edible_Base.IsMeat(), CGame.IsServer(), AnalyticsManagerClient.OnActionCookedSteak(), CAContinuousBase.OnCompletePogress(), CABase.SetACData(), Setup(), GameConstants.FIRE_ATTACHMENT_DAMAGE_PER_SECOND, m_AdjustedCookingUpdateTime, m_AdjustedTimeToCook, m_CookingProcess, m_CookingUpdateTime, m_ItemToCook, ActionData.m_MainItem, m_MinTempToCook, ActionData.m_Player, m_SpentUnits, m_TimeElapsed, m_TimeElapsedDamage, m_TimeElapsedRepeat, Param1.param1, and TIME_DAMAGE_THRESHOLDoverride float GetProgress()