class ActionUncoverHeadSelfSource
ActionUncoverHeadSelf › ActionUncoverHeadBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionUncoverHeadSelf()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_StanceMask
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, ActionBase.m_TextMethods 5
override void CreateConditionComponents()override bool HasTarget()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References IsWearingBurlap()
override void OnFinishProgressServer(ActionData action_data)bool IsWearingBurlap(PlayerBase player)References Class.CastTo(), GameInventory.FindAttachment(), EntityAI.GetInventory()
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, Class.IsInherited()Referenced by ActionCondition()