class ActionStartEngineBoatSource
ActionStartEngineBoat › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionStartEngineBoat()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_LockTargetOnUse
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 7
override void CreateConditionComponents()References new CCINone(), new CCTNone(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Transport.CrewDriver(), EngineIsOn()
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, Human.GetCommand_Vehicle(), and HumanCommandVehicle.GetTransport()override void OnFinishProgress(ActionData action_data)override void OnExecute(ActionData action_data)References Class.Cast(), Human.GetCommand_Vehicle(), HumanCommandVehicle.GetTransport()
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, OnIgnition(), and ActionData.m_Playeroverride bool CanBeUsedInVehicle()override bool HasTarget()override bool UseMainItem()