class ActionManagerGAME_TEMPLATESource
InputManager › ActionManager
Constructors 1
void ActionManager(ActionManager parent)GAME_TEMPLATEMethods 12
proto native external bool RegisterAction(string actionName)GAME_TEMPLATEproto native external bool RegisterContext(string contextName)GAME_TEMPLATEproto native external float LocalValue(string actionName)GAME_TEMPLATEproto native external bool GetActionTriggered(string actionName)GAME_TEMPLATEReferenced by ScriptCamera.DebugInfo(), ScriptCamera.EOnFrame(), ScriptCamera.FreeFly()
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, WorldsMenu.EOnPostFrame()proto native external bool ActivateAction(string actionName, int duration = 0)GAME_TEMPLATEproto native external bool IsActionActive(string actionName)GAME_TEMPLATEproto native external bool ActivateContext(string contextName, int duration = 0)GAME_TEMPLATEproto native external bool IsContextActive(string contextName)GAME_TEMPLATEproto external void AddActionListener(string actionName, InputTrigger trigger, func callback)GAME_TEMPLATEproto native external void SetContextDebug(string contextName, bool bDebug)GAME_TEMPLATEproto native void SetParent(ActionManager parent)GAME_TEMPLATEproto native void SetDebug(bool bDebug)GAME_TEMPLATE