class ActionDefibrilateTarget
ActionDefibrilateTarget › ActionDefibrilateBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 166
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionDefibrilateBase
- ActionDefibrilateTarget
- ActionDefibrilateBase
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Methods 4
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride void OnFinishProgressClient(ActionData action_data)References Class.CastTo(), ActionDefibrilateBase.DefibrillateClient(), ActionData.m_MainItem
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, ActionData.m_Playeroverride void OnFinishProgressServer(ActionData action_data)References Class.Cast(), Class.Cast(), ActionDefibrilateBase.DefibrillateServer()
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, ActionTarget.GetObject(), ActionData.m_MainItem, and ActionData.m_Targetoverride bool IsLockTargetOnUse()