ActionDefibrilateTarget.c
class ActionDefibrilateTargetCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFIBRILATE);
}
};
class ActionDefibrilateTarget: ActionDefibrilateBase
{
void ActionDefibrilateTarget()
{
m_CallbackClass = ActionDefibrilateTargetCB;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#defibrilate_target";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
override void OnFinishProgressClient( ActionData action_data )
{
Defibrillator defib;
PlayerBase player = action_data.m_Player;
Class.CastTo(defib, action_data.m_MainItem);
DefibrillateClient(action_data.m_Player, defib);
}
override void OnFinishProgressServer( ActionData action_data )
{
Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
DefibrillateServer(target_player, defib);
}
};