class set<Class T>Source
Part of Enforce script essentials
Methods 14
proto native int Count()Referenced by AreaDamageBase.GetRaycastedHitZone(), BleedingIndicator.Update(), CrossHairSelector.GetCrossHairByName(), and 48 more
proto native void Clear()Referenced by ActionCraftBolts.InitCuttingTypes(), BleedingIndicator.Update(), CrossHairSelector.Init()
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, EntityAI.SetAttachmentExclusionMaskGlobal(), GameplayEffectWidgets.ClearSuspendRequests(), GameplayEffectWidgets.StopAllEffects(), GameplayEffectWidgets.UpdateVisibility(), IsObjectObstructedCache.ClearCache(), RainProcurementHandler.Cleanup(), RainProcurementHandler.HandleChangedComponents(), ServerBrowserFavoritesTabConsolePages.LoadEntries(), ServerBrowserFavoritesTabPc.RefreshList(), ServerBrowserTabConsolePages.OnDummyServersEnabledChanged(), ServerBrowserTabConsolePages.RefreshDummyList(), ServerBrowserTabConsolePages.RefreshServerList(), and ServerBrowserTabPc.RefreshDummyList()proto int Find(T value)Tries to find the first occurance of given value in the set.
Returns: Index of the first occurance of `value` if found, -1 otherwise
Referenced by ActionCraftBolts.IsCuttingType(), AutotestRunner.Start(), EntityAI.AddSingleExclusionValueGlobal()
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, EntityAI.ClearSingleExclusionValueGlobal(), EntityAI.HasInternalExclusionConflicts(), EntityAI.IsExclusionFlagPresent(), GameplayEffectWidgets.RemoveActiveEffects(), GameplayEffectWidgets.RemoveSuspendRequest(), GameplayEffectWidgets.UpdateVisibility(), GameplayEffectWidgets.UpdateWidgets(), Land_Underground_Panel.UnregisterEntrance(), Land_Underground_Panel.UnregisterPanel(), Land_WarheadStorage_PowerStation.UnregisterBunker(), PluginRemotePlayerDebugServer.OnRequestReceived(), PluginUniversalTemperatureSourceServer.OnRequestReceived(), PowerGeneratorStatic.UnregisterPersistentObject(), RainProcurementHandler.HandleChangedComponents(), ScriptedLightBase.~ScriptedLightBase(), ServerBrowserFavoritesTabConsolePages.LoadExtraEntries(), ServerBrowserFavoritesTabPc.LoadExtraEntries(), ServerBrowserTabConsolePages.LoadEntries(), RemoveItem(), StaminaHandler.DeactivateDepletionModifier(), StaminaHandler.DeactivateRecoveryModifier(), and UndergroundHandlerClient.OnTriggerLeave()proto T Get(int n)Referenced by AreaDamageBase.GetRaycastedHitZone(), CrossHairSelector.GetCrossHairByName(), CrossHairSelector.GetCurrentCrossHair()
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, DayZPlayerImplementMeleeCombat.HitZoneSelection(), GameplayEffectWidgets.UpdateVisibility(), GPSReceiver.UpdateDisplayElevation(), GPSReceiver.UpdateDisplayPosition(), Hologram.RefreshVisual(), MiscGameplayFunctions.IsObjectObstructedFilter(), PluginDayZCreatureAIDebug.Event_OnClick(), PluginDayzPlayerActionCallback.OnAnimationEvent(), PluginSceneManager.Event_OnClick(), PluginSceneManager.Event_OnClickMiddle(), SceneEditorMenu.OnClick(), ScriptConsoleItemsTab.OnClick(), ScriptConsoleItemsTab.OnDoubleClick(), and Debug()proto int Insert(T value)Inserts element at the end of array.
value- Element to be inserted
Returns: Position at which element is inserted
Inserts element at certain position and moves all elements behind this position by one.
value- Element to be inserted
index- Position at which element is inserted. Must be less than Array::GetCardinality()
Returns: Number of elements after insertion
proto native void Remove(int index)Removes element from array, but retain all elements ordered.
index- Index of element to be removed
Referenced by BleedingIndicator.Update(), EntityAI.ClearSingleExclusionValueGlobal(), GameplayEffectWidgets.RemoveActiveEffects()
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, GameplayEffectWidgets.RemoveSuspendRequest(), Land_Underground_Panel.UnregisterEntrance(), Land_Underground_Panel.UnregisterPanel(), Land_WarheadStorage_PowerStation.UnregisterBunker(), PluginRemotePlayerDebugServer.OnRequestReceived(), PluginRemotePlayerDebugServer.SendDebug(), PluginUniversalTemperatureSourceServer.OnRequestReceived(), PowerGeneratorStatic.UnregisterPersistentObject(), RainProcurementHandler.Cleanup(), RainProcurementHandler.HandleChangedComponents(), ScriptedLightBase.~ScriptedLightBase(), RemoveItem(), StaminaHandler.DeactivateDepletionModifier(), StaminaHandler.DeactivateRecoveryModifier(), and UndergroundHandlerClient.OnTriggerLeave()proto native void Swap(set<T> other)proto int Init(T init[])void InsertSet(set<T> other)void RemoveItem(T value)void RemoveItems(set<T> other)Referenced by EntityAI.CheckAttachmentReceiveExclusion()
void Debug()