class UniversallightLightSource
UniversallightLight › SpotLightBase › ScriptedLightBase › EntityLightSource › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void UniversallightLight()References EntityLightSource.SetAmbientColor(), ScriptedLightBase.SetBrightnessTo(), EntityLightSource.SetCastShadow()
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, EntityLightSource.SetDiffuseColor(), ScriptedLightBase.SetDisableShadowsWithinRadius(), ScriptedLightBase.SetFadeOutTime(), ScriptedLightBase.SetRadiusTo(), EntityLightSource.SetSpotLightAngle(), EntityLightSource.SetVisibleDuringDaylight(), m_DefaultAngle, m_DefaultBrightness, and m_DefaultRadiusMembers 3
private static float m_DefaultBrightness = 6.05private static float m_DefaultRadius = 25private static float m_DefaultAngle = 100Methods 2
References ScriptedLightBase.FadeBrightnessTo(), ScriptedLightBase.FadeRadiusTo(), m_DefaultBrightness
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, m_DefaultRadiusReferenced by UniversalLight.OnWork()
override void UpdateLightMode(string slotName)References ScriptedLightBase.SetRadiusTo(), EntityLightSource.SetSpotLightAngle(), m_DefaultAngle