class UIPropertyAttachmentSource
Constructors 2
void UIPropertyAttachment(Widget root)References Class.Cast(), Class.Cast(), WorkspaceWidget.CreateWidgets()
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, Widget.FindAnyWidget(), CGame.GetWorkspace(), m_ComboItems, m_WgtComboBox, m_WgtRoot, m_WgtSlotName, and m_WgtThisReferenced by SceneEditorMenu.GetFreeUIPropertyAttchament()
void ~UIPropertyAttachment()Members 8
private Widget m_WgtRootprivate Widget m_WgtThisReferenced by ~UIPropertyAttachment(), Hide(), IsVisible()
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, SetPos(), SetSize(), Show(), and UIPropertyAttachment()private XComboBoxWidget m_WgtComboBoxprivate TextWidget m_WgtSlotNameprivate ref TStringArray m_ComboItemsMethods 6
Referenced by SceneEditorMenu.Refresh()
Referenced by SceneEditorMenu.Refresh()
void Show(EntityAI e, string slot_name, TStringArray att_items)References XComboBoxWidget.AddItem(), array.Clear(), XComboBoxWidget.ClearAll()
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, array.Count(), GameInventory.FindAttachment(), array.Get(), EntityAI.GetInventory(), InventorySlots.GetSlotIdFromString(), Object.GetType(), array.Insert(), array.InsertAll(), XComboBoxWidget.SetCurrentItem(), TextWidget.SetText(), Widget.Show(), m_ComboItems, m_Obj, m_PrevIndex, m_SlotID, m_WgtComboBox, m_WgtSlotName, and m_WgtThisReferenced by SceneEditorMenu.Refresh()
void Hide()bool IsVisible()Referenced by SceneEditorMenu.GetFreeUIPropertyAttchament()