class TransmitterBase
TransmitterBase › ItemTransmitter
Members 4
string SOUND_RADIO_TURNED_ON = ""string SOUND_BUNKER_STATIC_NOISE = ""Referenced by BaseRadio.BaseRadio(), PersonalRadio.PersonalRadio(), SoundTurnedOnNoiseStart()
Show 1 more
, UseBunkerStaticNoise()protected EffectSound m_SoundLoopprotected bool m_BunkerNoisePlayingnoise variant the loop currently plays
Methods 12
override void OnStoreSave(ParamsWriteContext ctx)override bool OnStoreLoad(ParamsReadContext ctx, int version)override bool IsTransmitter()void SetNextFrequency(PlayerBase player = NULL)Referenced by ActionTuneFrequency.OnFinishProgressServer()
override void OnSwitchOn()override void OnWorkStart()References ItemTransmitter.EnableBroadcast(), ItemTransmitter.EnableReceive(), SoundTurnedOnNoiseStart()
Show 1 more
, InventoryItem.SwitchOn()override void OnWorkStop()override void OnVariablesSynchronized()References ItemBase.OnVariablesSynchronized(), SoundTurnedOnNoiseStart(), SoundTurnedOnNoiseStop()
Show 3 more
, UseBunkerStaticNoise(), m_BunkerNoisePlaying, and m_SoundLoopprotected bool UseBunkerStaticNoise()protected void SoundTurnedOnNoiseStart()References Object.PlaySoundSetLoop(), UseBunkerStaticNoise(), m_BunkerNoisePlaying
Show 3 more
, m_SoundLoop, SOUND_BUNKER_STATIC_NOISE, and SOUND_RADIO_TURNED_ONprotected void SoundTurnedOnNoiseStop()override void SetActions()