class TemperatureAccessComponentSource
Constructors 1
void TemperatureAccessComponent(EntityAI owner)References m_Owner
Referenced by EntityAI.InitItemVariables()
Members 3
protected EntityAI m_OwnerReferenced by TemperatureAccessComponent()
protected TemperatureAccessTypeBase m_AccessDataCurrentprotected float m_LastAccessTimeMethods 3
bool TryAccessSource(TemperatureData data)References CheckAccessTimeout(), TemperatureAccessManager.GetTAData(), CGame.GetTickTime()
Show 4 more
, PriorityCheck(), m_AccessDataCurrent, TemperatureData.m_AccessType, and m_LastAccessTimeprotected bool PriorityCheck(TemperatureData data)References TemperatureAccessTypeBase.GetPriority(), TemperatureAccessTypeBase.GetPriority(), TemperatureAccessManager.GetTAData()
Show 2 more
, m_AccessDataCurrent, and TemperatureData.m_AccessTypeReferenced by TryAccessSource()
protected bool CheckAccessTimeout(TemperatureData data)Referenced by TryAccessSource()