class SpookyArea23
SpookyArea23 › SpookyArea › EffectArea › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Methods 2
override void OnPlayerEnterServer(PlayerBase player, EffectTrigger trigger)References IEntity.AddChild(), Class.Cast(), CGame.CreateObjectEx()
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, Human.GetBoneIndexByName(), and EffectArea.OnPlayerEnterServer()override void OnPlayerExitServer(PlayerBase player, EffectTrigger trigger)