DIFF

class SceneDataSource

Constructors 1

void SceneData()
References m_AllObjs, m_Objects, and m_Players

Members 15

protected string m_NameScene
Referenced by GetNameScene(), and SetNameScene()
protected string m_NameMission
protected float m_InitTime
Referenced by GetInitTime(), and SetInitTime()
protected int m_DateInitYear
protected int m_DateInitMonth
protected int m_DateInitDay
protected int m_DateInitHour
protected int m_DateInitMinute
protected float m_WeaterInitOvercast
protected float m_WeaterInitRain
Referenced by GetInitRain(), and SetInitRain()
protected float m_WeaterInitFog
Referenced by GetInitFog(), and SetInitFog()
protected float m_WeaterInitWindForce
protected ref array<ref SceneObject> m_Objects
protected ref array<ref ScenePlayer> m_Players
protected ref array<ref SceneObject> m_AllObjs

Methods 33

array<ref SceneObject> GetSceneObjectsAll()
void SetNameScene(string name)
References m_NameScene
void SetNameMission(string name)
References m_NameMission
void SetInitTime(float time)
References m_InitTime
int GetInitYear()
References m_DateInitYear
int GetInitMonth()
References m_DateInitMonth
int GetInitDay()
References m_DateInitDay
int GetInitHour()
References m_DateInitHour
int GetInitMinute()
References m_DateInitMinute
float GetInitOvercast()
float GetInitWindForce()
ScenePlayer CreateScenePlayer()
References SceneObject.Init(), array.Insert(), new ScenePlayer()
Show 2 more, Vector(), and m_Players
void Clear()
References array.Clear(), array.Clear(), array.Clear()
Show 3 more, m_AllObjs, m_Objects, and m_Players