class SceneDataSource
Constructors 1
Members 15
protected string m_NameSceneprotected string m_NameMissionprotected float m_InitTimeprotected int m_DateInitYearReferenced by GetInitYear(), SetInitDay(), SetInitHour()
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, SetInitMinute(), SetInitMonth(), and SetInitYear()protected int m_DateInitMonthReferenced by GetInitMonth(), SetInitDay(), SetInitHour()
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, SetInitMinute(), SetInitMonth(), and SetInitYear()protected int m_DateInitDayReferenced by GetInitDay(), SetInitDay(), SetInitHour()
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, SetInitMinute(), SetInitMonth(), and SetInitYear()protected int m_DateInitHourReferenced by GetInitHour(), SetInitDay(), SetInitHour()
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, SetInitMinute(), SetInitMonth(), and SetInitYear()protected int m_DateInitMinuteReferenced by GetInitMinute(), SetInitDay(), SetInitHour()
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, SetInitMinute(), SetInitMonth(), and SetInitYear()protected float m_WeaterInitOvercastprotected float m_WeaterInitRainprotected float m_WeaterInitFogprotected float m_WeaterInitWindForceprotected ref array<ref SceneObject> m_ObjectsReferenced by AddObject(), Clear(), CreateSceneObject()
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, DeleteSceneObject(), GetSceneObjectByEntityAI(), GetSceneObjects(), and SceneData()protected ref array<ref ScenePlayer> m_PlayersReferenced by AddObject(), Clear(), CreateScenePlayer()
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, DeleteSceneObject(), GetSceneObjectByEntityAI(), GetScenePlayers(), and SceneData()protected ref array<ref SceneObject> m_AllObjsMethods 33
array<ref SceneObject> GetSceneObjects()References m_Objects
Referenced by PluginConfigScene.SaveSceneObjects(), PluginLocalProfileScene.SceneSave(), PluginSceneManager.GetSceneObjects()
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, GetSceneObjectsAll()array<ref ScenePlayer> GetScenePlayers()References m_Players
array<ref SceneObject> GetSceneObjectsAll()References array.Clear(), GetSceneObjects(), GetScenePlayers()
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, array.Insert(), and m_AllObjsReferenced by PluginSceneManager.GetSceneObjectsAll()
string GetNameScene()References m_NameScene
void SetNameScene(string name)References m_NameScene
string GetNameMission()References m_NameMission
void SetNameMission(string name)References m_NameMission
Referenced by PluginConfigScene.LoadSceneSettings()
float GetInitTime()References m_InitTime
void SetInitTime(float time)References m_InitTime
Referenced by PluginConfigScene.LoadSceneSettings()
void SetInitYear(int value)References CGame.GetWorld(), World.SetDate(), m_DateInitDay
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, m_DateInitHour, m_DateInitMinute, m_DateInitMonth, and m_DateInitYearvoid SetInitMonth(int value)References CGame.GetWorld(), World.SetDate(), m_DateInitDay
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, m_DateInitHour, m_DateInitMinute, m_DateInitMonth, and m_DateInitYearvoid SetInitDay(int value)References CGame.GetWorld(), World.SetDate(), m_DateInitDay
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, m_DateInitHour, m_DateInitMinute, m_DateInitMonth, and m_DateInitYearvoid SetInitHour(int value)References CGame.GetWorld(), World.SetDate(), m_DateInitDay
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, m_DateInitHour, m_DateInitMinute, m_DateInitMonth, and m_DateInitYearvoid SetInitMinute(int value)References CGame.GetWorld(), World.SetDate(), m_DateInitDay
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, m_DateInitHour, m_DateInitMinute, m_DateInitMonth, and m_DateInitYearfloat GetInitOvercast()References m_WeaterInitOvercast
Referenced by PluginConfigScene.SaveSceneWeather()
void SetInitOvercast(float value)References Weather.GetOvercast(), CGame.GetWeather(), WeatherPhenomenon.Set()
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, m_WeaterInitOvercastfloat GetInitRain()References m_WeaterInitRain
void SetInitRain(float value)References Weather.GetRain(), CGame.GetWeather(), WeatherPhenomenon.Set()
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, m_WeaterInitRainfloat GetInitFog()References m_WeaterInitFog
void SetInitFog(float value)References Weather.GetFog(), CGame.GetWeather(), WeatherPhenomenon.Set()
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, m_WeaterInitFogfloat GetInitWindForce()References m_WeaterInitWindForce
Referenced by PluginConfigScene.SaveSceneWeather()
void SetInitWindForce(float value)SceneObject CreateSceneObject(string obj_name, vector pos)ScenePlayer CreateScenePlayer()Referenced by PluginConfigScene.LoadScenePlayer()
void Clear()SceneObject AddObject(EntityAI e)References Class.Cast(), Object.GetPosition(), SceneObject.Init()
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, array.Insert(), array.Insert(), SceneObject.IsPlayer(), SceneObject.LinkEntityAI(), new SceneObject(), m_Objects, and m_PlayersSceneObject GetSceneObjectByEntityAI(EntityAI e)References array.Count(), array.Count(), array.Get()
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, array.Get(), GetObject(), GetObject(), m_Objects, and m_Playersvoid DeleteSceneObject(SceneObject scene_object)References Class.Cast(), array.Find(), array.Find()