class SDayZPlayerAimingModelSource
Constructors 2
private void SDayZPlayerAimingModel()cannot be created from script
private void ~SDayZPlayerAimingModel()Members 13
int m_iCamMode[in] - DayZPlayerConstants.CAMERAMODE_... HEAD,EXTERNAL,WEAPON...
int m_iCurrentCommandID[in] - Current Main Command ID
float m_fCurrentAimX[in] - horizontal aim angle - in degrees
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fCurrentAimY[in] - vertical aim angle - in degrees
float m_fAimXCamOffset[out] - camera (angle) offset modifier
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fAimYCamOffset[out] - camera (angle) offset modifier
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fAimXHandsOffset[out] - hands offset modifier
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fAimYHandsOffset[out] - hands offset modifier
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fAimXMouseShift[out] - shift like mouse does
Referenced by DayZPlayerImplementAiming.ProcessAimFilters()
float m_fAimYMouseShift[out] - shift like mouse does
float m_fCamPosOffsetX[out] - camera (position) offset modifier
float m_fCamPosOffsetY[out] - camera (position) offset modifier
float m_fCamPosOffsetZ[out] - camera (position) offset modifier
Referenced by RecoilBase.ApplyCamOffset()