class RespawnDialogueSource
RespawnDialogue › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void RespawnDialogue()void ~RespawnDialogue()Constants 2
const int ID_RESPAWN_CUSTOM = 101const int ID_RESPAWN_RANDOM = 102Members 5
protected Widget m_DetailsRootprotected TextWidget m_DetailsLabelprotected RichTextWidget m_DetailsTextprotected Widget m_CurrentlyHighlightedReferenced by ColorHighlight()
Methods 15
override Widget Init()override void Update(float timeslice)References UIMenuPanel.Close(), UAInputAPI.GetInputByID(), CGame.GetPlayer()
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, Man.GetPlayerState(), GetUApi(), Man.IsUnconscious(), UAInput.LocalPress(), and UIScriptedMenu.Update()References UIMenuPanel.Close(), Widget.GetUserID(), UIScriptedMenu.OnClick()
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, RequestRespawn(), ID_RESPAWN_CUSTOM, and ID_RESPAWN_RANDOMReferences ColorHighlight(), Widget.GetUserID(), SetTooltipTexts()
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, ID_RESPAWN_CUSTOM, and ID_RESPAWN_RANDOMoverride void OnShow()References ColorHighlight(), Widget.GetUserID(), IsFocusable()
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, SetTooltipTexts(), ID_RESPAWN_CUSTOM, and ID_RESPAWN_RANDOMprotected void ColorHighlight(Widget w)References ARGB(), ButtonSetColor(), ButtonSetTextColor()
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, ColorNormal(), and m_CurrentlyHighlightedprotected void ColorNormal(Widget w)References TextWidget.SetText(), TextWidget.SetText(), Widget.Show()
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, Widget.Update(), Widget.Update(), Widget.Update(), m_DetailsLabel, m_DetailsRoot, and m_DetailsTextReferenced by OnClick()