class PluginMissionConfigSource
PluginMissionConfig › PluginConfigHandler › PluginFileHandler › PluginBase
All members, including inherited
Constants 2
protected const string FILE_NAME = "scene_editor.cfg"Referenced by GetFileName()
protected const string SCENE_EDITOR_SCENE = "scene_load"Methods 5
static PluginMissionConfig GetInstance()override void OnInit()override string GetFileName()string GetSceneEditorName()Referenced by PluginSceneManager.InitLoad()
void SetSceneEditorName(string value)References Class.Cast(), PluginConfigHandler.GetParamByName(), PluginConfigHandler.SaveConfigToFile()
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, CfgParamString.SetValue(), and SCENE_EDITOR_SCENEReferenced by PluginSceneManager.SceneLoad()