class PlayerSpawnPresetSource
PlayerSpawnPreset › PlayerSpawnJsonDataBase › Managed
All members, including inherited
Members 5
int spawnWeightspawn probability weight
Referenced by GetRandomCharacterType()
ref array<ref PlayerSpawnPresetSlotData> attachmentSlotItemSetsref array<ref PlayerSpawnPresetDiscreteCargoSetData> discreteUnsortedItemSetsMethods 4
string GetRandomCharacterType()References array.Count(), array.GetRandomElement(), Debug.Log()
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, characterTypes, and string.EmptyReferenced by MissionServer.OnClientNewEvent()
override bool IsValid()bool HasAttachmentSlotSetsDefined()preset might be valid even with no attachmentSlotItemSets configured, checked separately
Referenced by PlayerSpawnHandler.ProcessSlotsEquipment()
bool HasDiscreteUnsortedItemSetsDefined()preset might be valid even with no unsorted item sets configured, checked separately
Referenced by PlayerSpawnHandler.ProcessCargoEquipment()