class PlayerSandstormData
Constants 3
private static const int STATE_WAS_IN_VEHICLE = 1Bit 0
private static const int STATE_WAS_UNDER_ROOF = 2Bit 1
private static const int STATE_WAS_IN_INTERIOR = 4Bit 2
Members 4
protected int m_StateBits = 0All boolean states in one integer
float m_VehicleTransitionTimer = 0.0Vehicle transition timer
Referenced by ScriptedSandstormController.ApplyVehicleModifier()
float m_InteriorTransitionTimer = 0.0Interior transition timer
Referenced by ScriptedSandstormController.ApplyBuildingCheckModifier()
float m_UndergroundTransitionTimer = 0.0Underground transition timer
Referenced by ScriptedSandstormController.ApplyUndergroundModifier()
Methods 8
References m_StateBits
References m_StateBits
bool GetWasInVehicle()Referenced by ScriptedSandstormController.ApplyVehicleModifier()
void SetWasInVehicle(bool value)Referenced by ScriptedSandstormController.ApplyVehicleModifier()
bool GetWasUnderRoof()Referenced by ScriptedSandstormController.ApplyBuildingCheckModifier()
void SetWasUnderRoof(bool value)Referenced by ScriptedSandstormController.ApplyBuildingCheckModifier()
bool GetWasInInterior()Referenced by ScriptedSandstormController.ApplyBuildingCheckModifier()
void SetWasInInterior(bool value)Referenced by ScriptedSandstormController.ApplyBuildingCheckModifier()