class PlayerLightManagerSource
Constructors 1
void PlayerLightManager(PlayerBase player)Members 4
int m_SelectedLightSourceReferenced by GetSelectedLightSourceIdx(), GetSelectedLightSourceTarget(), and SetSelectedLightSourceIdx()
ref ActionTargetLighSource m_LightItemTargetReferenced by AddLightSource(), PlayerLightManager(), RemoveLightSource()
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, UpdateLightSourceList()ref array<ref ActionTarget> m_ValidLightItemsReferenced by GetLightSourceList(), GetSelectedLightSourceTarget(), PlayerLightManager()
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, SelectLightSourceTarget(), and UpdateLightSourceList()PlayerBase m_PlayerReferenced by PlayerLightManager()
Methods 8
void AddLightSource(Object object)References new ActionTargetLighSource(), UpdateLightSourceList(), m_LightItemTarget
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, vector.Zerovoid RemoveLightSource(Object object)References new ActionTargetLighSource(), UpdateLightSourceList(), m_LightItemTarget
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, ActionTargetLighSource.m_Remove, and vector.Zerovoid UpdateLightSourceList()References array.Insert(), array.RemoveItem(), m_LightItemTarget
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, ActionTargetLighSource.m_Remove, and m_ValidLightItemsref array<ref ActionTarget> GetLightSourceList()References m_ValidLightItems
void SetSelectedLightSourceIdx(int value)References m_SelectedLightSource
Referenced by SelectLightSourceTarget()
int GetSelectedLightSourceIdx()References m_SelectedLightSource
void SelectLightSourceTarget(ActionTarget target)ref ActionTarget GetSelectedLightSourceTarget()