class PPERequester_PainBlur
PPERequester_PainBlur › PPERequester_GameplayBase › PPERequesterBase
Methods 1
void SetRadialBlur(float power_x, float power_y, float offset_x, float offset_y, float pixel_scale = 0.5)PPERequester_PainBlur › PPERequester_GameplayBase › PPERequesterBase
void SetRadialBlur(float power_x, float power_y, float offset_x, float offset_y, float pixel_scale = 0.5)Class.member to scope