DIFF

class PPERequester_HeavyMetalPoisoning_3Source

PPERequester_HeavyMetalPoisoning_3 PPERequester_GameplayBase PPERequesterBase

All members, including inherited

Constants 6

const float WAVE_PROGRESS_MIN = 0
Referenced by SetEffectProgress()
const float WAVE_PROGRESS_MAX = Math.PI
Referenced by SetEffectProgress()
const float WAVE_AMPLITUDE_COEF = 0.7

utilized values clamped to <-1,1> range, this affects the duration of plateau and steepness of change

Referenced by SetEffectProgress()
const float WAVE_TILT = -0.12

anything in the closed range of (1,-1), left to right. UNDEFINED for '0' value!

Referenced by SetEffectProgress()
const float DISTORT_MIN = 0
Referenced by SetEffectProgress()
const float DISTORT_MAX = -0.8
Referenced by SetEffectProgress()

Members 5

float m_ProgressAngle
Referenced by SetEffectProgress()
float m_CurveValue
Referenced by SetEffectProgress()
float m_CurveValueClamped
Referenced by SetEffectProgress()
float m_LenseOffsetAngle
float m_LenseOffsetDist

Methods 2

void SetInitialLenseOffset(float offsetAngle, float offsetDistance = 0.5)