class PPERequester_HeavyMetalPoisoning_3Source
PPERequester_HeavyMetalPoisoning_3 › PPERequester_GameplayBase › PPERequesterBase
All members, including inherited
Constants 6
const float WAVE_PROGRESS_MIN = 0Referenced by SetEffectProgress()
const float WAVE_PROGRESS_MAX = Math.PIReferenced by SetEffectProgress()
const float WAVE_AMPLITUDE_COEF = 0.7utilized values clamped to <-1,1> range, this affects the duration of plateau and steepness of change
Referenced by SetEffectProgress()
const float WAVE_TILT = -0.12anything in the closed range of (1,-1), left to right. UNDEFINED for '0' value!
Referenced by SetEffectProgress()
const float DISTORT_MIN = 0Referenced by SetEffectProgress()
const float DISTORT_MAX = -0.8Referenced by SetEffectProgress()
Members 5
float m_ProgressAngleReferenced by SetEffectProgress()
float m_CurveValueReferenced by SetEffectProgress()
float m_CurveValueClampedReferenced by SetEffectProgress()
float m_LenseOffsetAnglefloat m_LenseOffsetDistMethods 2
void SetEffectProgress(float progress)References Math.AbsFloat(), Math.Atan(), Math.Clamp()