class LoginTimeBaseSource
LoginTimeStatic › LoginTimeBase › LoginScreenBase › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void LoginTimeBase()void ~LoginTimeBase()Members 5
protected TextWidget m_txtDescriptionprotected TextWidget m_txtLabelprotected ButtonWidget m_btnLeaveprotected bool m_IsRespawnprivate ref FullTimeData m_FullTimeMethods 9
override Widget Init()References Class.Cast(), Class.Cast(), Class.Cast()
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, WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), Input.GetCurrentInputDevice(), CGame.GetInput(), InputUtils.GetRichtextButtonIconFromInputAction(), CGame.GetWorkspace(), Input.IsEnabledMouseAndKeyboardEvenOnServer(), TextWidget.SetText(), Widget.Show(), Widget.Show(), Widget.Show(), InputUtils.ICON_SCALE_TOOLBAR, UIScriptedMenu.layoutRoot, m_btnLeave, m_txtDescription, and m_txtLabelReferenced by LoginTimeStatic.LoginTimeStatic()
void Show()References Widget.FindAnyWidget(), Widget.Show(), new UiHintPanelLoading()
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, UIScriptedMenu.layoutRoot, and LoginScreenBase.m_HintPanelvoid Hide()Referenced by DayZGame.CancelLoginTimeCountdown()
void SetTime(int time)References TimeConversions.ConvertSecondsToFullTime(), string.Format(), CGame.SetLoginTimerFinished()
Referenced by DayZGame.LoginTimeCountdown(), DayZGame.OnLoginTimeEvent(), and DayZGame.OnRespawnEvent()
void SetStatus(string status)Referenced by DayZGame.OnEvent()