class LoginQueueBaseSource
LoginQueueStatic › LoginQueueBase › LoginScreenBase › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 2
void LoginQueueBase()References DayZGame.SetKeyboardHandle()
void ~LoginQueueBase()References DayZGame.SetKeyboardHandle()
Members 4
protected TextWidget m_txtPositionprotected TextWidget m_txtNoteReferenced by Init()
protected ButtonWidget m_btnLeaveprotected int m_iPosition = -1Referenced by SetPosition()
Methods 6
override Widget Init()References Class.Cast(), Class.Cast(), Class.Cast()
Show 18 more
, WorkspaceWidget.CreateWidgets(), Widget.FindAnyWidget(), Input.GetCurrentInputDevice(), CGame.GetInput(), InputUtils.GetRichtextButtonIconFromInputAction(), CGame.GetWorkspace(), Input.IsEnabledMouseAndKeyboardEvenOnServer(), TextWidget.SetText(), Widget.Show(), Widget.Show(), Widget.Show(), new UiHintPanelLoading(), InputUtils.ICON_SCALE_TOOLBAR, UIScriptedMenu.layoutRoot, m_btnLeave, LoginScreenBase.m_HintPanel, m_txtNote, and m_txtPositionReferenced by LoginQueueStatic.LoginQueueStatic()
void Show()void Hide()Referenced by DayZGame.CancelLoginQueue()
void SetPosition(int position)Referenced by DayZGame.UpdateLoginQueue()
References GameConstants.LOADING_SCREEN_HINT_INTERVAL