class Land_WarheadStorage_Bunker_Facility
Land_WarheadStorage_Bunker_Facility › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Full hierarchyFull members 941
- Managed
- IEntity
- Object
- ObjectTyped
- Entity
- EntityAI
- Building
- BuildingBase
- House
- Land_WarheadStorage_Bunker_Facility
- House
- BuildingBase
- Building
- EntityAI
- Entity
- ObjectTyped
- Object
- IEntity
Constants 1
protected const float DOOR_AUTOCLOSE_TIME = 12how long before the door auto-close after being opened
Referenced by OnDoorOpenStart()
Methods 9
override void DeferredInit()References Building.CanDoorBeClosed(), Building.IsDoorOpen(), Building.IsDoorOpening()
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, IsPressureDoor()override void OnDoorOpenStart(DoorStartParams params)References IsPressureDoor(), Timer.Run(), map.Set()
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, new Timer(), DOOR_AUTOCLOSE_TIME, m_AutoCloseTimers, and Param1.param1override void OnDoorCloseStart(DoorStartParams params)override void OnSpawnByObjectSpawner(ITEM_SpawnerObject item)private void AutoCloseDoor(int doorIndex)Referenced by DeferredInit()
private void RemoveDoorTimer(int doorIndex)