DIFF

class Land_Underground_Stairs_ExitSource

Land_Underground_Stairs_Exit Land_Underground_EntranceBase House BuildingBase Building EntityAI Entity ObjectTyped Object IEntity Managed

All members, including inherited

Constructors 1

void Land_Underground_Stairs_Exit()

Constants 7

const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"
Referenced by HandleAudioPlayback()
const string OPENING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Open_Start_SoundSet"
Referenced by HandleAudioPlayback()
const string OPENING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Open_Loop_SoundSet"
const string OPENING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Open_End_SoundSet"
Referenced by HandleAudioPlayback()
const string CLOSING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Close_Start_SoundSet"
Referenced by HandleAudioPlayback()
const string CLOSING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Close_Loop_SoundSet"
Referenced by SoundEnded()
const string CLOSING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Close_End_SoundSet"
Referenced by HandleAudioPlayback()

Members 6

EffectSound m_LockingSound
EffectSound m_OpenSoundOut
EffectSound m_CloseSoundOut

Methods 6

override void CleanUpOnClosedClient()
override float GetOpeningTime()
void SoundEnded(Effect eff)