class Land_Underground_Stairs_ExitSource
Land_Underground_Stairs_Exit › Land_Underground_EntranceBase › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void Land_Underground_Stairs_Exit()References Land_Underground_EntranceBase.m_DoorType
Constants 7
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"Referenced by HandleAudioPlayback()
const string OPENING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Open_Start_SoundSet"Referenced by HandleAudioPlayback()
const string OPENING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Open_Loop_SoundSet"const string OPENING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Open_End_SoundSet"Referenced by HandleAudioPlayback()
const string CLOSING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Close_Start_SoundSet"Referenced by HandleAudioPlayback()
const string CLOSING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Close_Loop_SoundSet"Referenced by SoundEnded()
const string CLOSING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Close_End_SoundSet"Referenced by HandleAudioPlayback()
Members 6
EffectSound m_LockingSoundEffectSound m_OpenSoundInEffectSound m_OpenSoundOutEffectSound m_CloseSoundInEffectSound m_CloseSoundLoopEffectSound m_CloseSoundOutMethods 6
override void CleanUpOnClosedClient()References SEffectManager.DestroySound(), m_CloseSoundIn, m_CloseSoundLoop
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, m_CloseSoundOut, m_LockingSound, m_OpenSoundIn, and m_OpenSoundOutoverride float GetOpeningTime()References Land_Underground_EntranceBase.AdjustTime()
Referenced by OnDoorStateChangedServer()
override void OnDoorStateChangedServer(EUndegroundEntranceState newState)void SoundEnded(Effect eff)References Object.PlaySoundSetLoop(), CLOSING_SOUNDSET_LOOP, m_CloseSoundIn
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, m_CloseSoundLoopoverride void HandleAudioPlayback(EUndegroundEntranceState newState, EUndegroundEntranceState prevState)override void CreateLights()