DIFF

class HandStableStateSource

HandStableState HandStateBase

All members, including inherited

represents stable state (i.e. the basic states that the fsm will spend the most time in)

Constructors 1

void HandStableState(Man player = NULL, HandStateBase parent = NULL, int anim_state = -1)
References m_AnimState

Members 1

int m_AnimState
Referenced by HandStableState()

Methods 8

void SyncAnimState()
Referenced by OnEntry(), and OnUpdate()
override void OnUpdate(float dt)
override void OnAbort(HandEventBase e)
override void OnExit(HandEventBase e)
override bool IsIdle()
int GetCurrentStateID()
bool HasEntityInHands()

query for entity in hands